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RenderGameOverlayEvent


This fires each frame.

Cancellable = false

Tip

This should be used for rendering HUD overlays, which would be text in most cases.

Parameter

RenderGameOverlayEvent

Example

@EventTarget
public void onRenderGameOverlay(RenderGameOverlayEvent event) {
    if (mc.thePlayer == null || mc.theWorld == null) return;
    if (mc.currentScreen != null) return;

    Meowtils.drawString("Example HUD text", 10, 10, 1, -1);
}